Some rarer bonuses, called ” power-up And often hidden in difficult to access or particularly exposed places, give the player temporary special advantages allowing him for example to inflict more damage, to be more powerful, more resistant or to become invisible for a few seconds. The player’s armor can also peak at 200 points, but unlike life points, do not drop automatically over time. This amount of 100 PDV is the basis, but it is possible to acquire with bonuses up to 200 pdv (eg with the power-up « Mega Health »), which will always slowly descend to the base 100. At the start of the game, each player has 125 points of life, which slowly descend to 100. The most frequent, the care bonuses (golden spheres restoring 50 points of life, yellow spheres restoring 25 pdv and redundant green spheres 5 pdv) and the armor bonuses (” Heavy (Red) Armor “giving 100 armor points,” Combat (Yellow) Armor “giving 50 armor points,” Armor Shards “giving 5 points each the more green armor in the against CPMA/OSP restoring 25 armor) respectively allow you to heal and absorb part of the damage suffered by the character. In addition to weapons, many bonuses are available in the game. Players can thus arm themselves (in order) of shotgun (pump rifle), grenade launcher (Lance branched), you rocket launcher (Roquette Lance), railgun (electric cannon), lightning gun (Éclairs Lance), plasma gun (plasma rifle) and BFG 10K (in), a kind of overpowering rocket/plasma lance with an improved fire rate (tribute to the “BFG 9000 (in) ” of Doom ). īy exploring the arena, the player can recover other types of more or less powerful firearms Most of them were already present in the game Quake II or derived from those of Quake. Equipment Īt the start of a standard match, each player has two weapons: the machine gun (machine gun) and the gauntlet (Electric Gantelet), the latter being a kind of electrified chainsaw intended to combat melee. Notable characteristics of Quake III Arena include a minimalist design, elements and features rarely used before, including the great possibility of configuration for the player such as the field of vision (in), the details of enemy textures and models, as well as advanced movement features such as Straf-Jumping and Rocket-Jumping. Quake III Arena is a first -person shooting game focusing on confrontations between combatants in arenas provided for this purpose. However, there is a solo game mode, but which simulates the multiplayer game using bots instead of other real players. Once dead, the Frag is counted and the character reappeared a few seconds later, stripped of his accumulated weapons and ammunition. This breed created the “Arena Eternal”, a series of more or less wide arenas in which the characters must fight the other characters until death. It simply stages fighters removed from their environment by a mysterious race, the Vadrigar (visible only on PS2, the end boss). Quake III, unlike the two previous installments in the series, is focused entirely on multiplayer and does not contain any history.
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